Hi, I’m James, an Art Lead and Senior Game Artist with experience delivering real-time game content across land-based slot games, iGaming, mobile, and VR. I specialize in building and leading art teams, setting visual direction, and delivering production-ready 2D and 3D art within active game development pipelines.
With 15+ years of experience across multiple art pipelines and real-time engines, I bring a strong background in character, environment, and vehicle art, alongside deep technical art expertise. I combine hands-on production knowledge with leadership and pipeline development to help teams deliver high-quality, optimized game content on schedule.
I thrive at the intersection of art and technology, working closely with designers, engineers, and producers to bridge the gap between creative intent and technical implementation across both regulated gaming and real-time interactive projects.