GAMING
GAMING EXPERIENCE
As a Lead and Senior Technical Artist in gaming, I specialize in creating and integrating 2D and 3D assets, including symbols, models, and animations, into game development environments like Unity.
My background in real-time gaming for optimized environments, such as mobile games, provides me with a deep understanding of how to ensure maximum performance without sacrificing visual appeal on cabinet hardware with limited capabilities.
Skills
Modeling, texturing, rigging, animation and rendering
Symbol concepting and illustration
After Effects symbol animation
Spine rigging and animations
Particle FX animation
Technical art
Unity Engine integration and optimisation
Shaders, profiling, and performance best practices
Character Animators and event timeline setup for dynamic events and celebration sequences
Project planning, management and Outsourcing
NOTE: Due to NDA restrictions, I have limited examples to showcase. However, I am confident in my skills and happy to take an art test to demonstrate them.
2D character creation and animation
Using Photoshop, Spine, 3Ds max and Blender
I created this Spine demonstration to show Halfbrick that it’s a viable alternative to pixel animation. After this, they made the switch to Spine!
3D ‘Realtime’ asset creation and integration
Creating a high-to-low baked HD character pipeline optimised for cabinet performance. I can do everything from concept through modeling, texturing, rigging, and animation to implementation, optimized for seamless gaming integration and hardware performance.
This is a low poly cabinet spec character I created from concept through to animation and integration.
See 3D portfolio for more details
Symbol Rendering
I am able to render symbols with modern 3D rendering techniques or traditional digital illustration. Due to the IP sensitivity I have limited examples to show.
Symbol rendering look dev
Concepting and Prototyping
As part of my skillsets as a team lead I enjoy creating a wide variety of documentation and art boards for
Outsourcing briefs
Design docs and Art Bibles
Concepts and pitches
Art briefs
Below is an example of creating thematic concepts for game pitches and look dev for art direction
In this example below I pitched Las Vegas Neon signs come to life
Neon lighting motif
Color Palette
Possible symbol sets with a Stacked WILD
Reel frame
General moodboard