GAMING

 
 

GAMING EXPERIENCE

As a Lead and Senior Technical Artist in gaming, I specialize in creating and integrating 2D and 3D assets, including symbols, models, and animations, into game development environments like Unity.

My background in real-time gaming for optimized environments, such as mobile games, provides me with a deep understanding of how to ensure maximum performance without sacrificing visual appeal on cabinet hardware with limited capabilities.

Skills

  • 3D

    • Modeling, texturing, rigging, animation and rendering

  • 2D

    • Symbol concepting and illustration

    • After Effects symbol animation

    • Spine rigging and animations

    • Particle FX animation

  • Technical art

    • Unity Engine integration and optimisation

    • Shaders, profiling, and performance best practices

    • Character Animators and event timeline setup for dynamic events and celebration sequences

  • Project planning, management and Outsourcing

NOTE: Due to NDA restrictions, I have limited examples to showcase. However, I am confident in my skills and happy to take an art test to demonstrate them.

 
 
 

2D character creation and animation


Using Photoshop, Spine, 3Ds max and Blender

 
 

Spine character rig and animation test

 

Quick test taking a 2d image and turning it into a Realtime 3d animation

 

More 2D converted into animated 3D in Realtime with PBR lighting and post effects

 

I created this Spine demonstration to show Halfbrick that it’s a viable alternative to pixel animation. After this, they made the switch to Spine!

 
 
 

3D ‘Realtime’ asset creation and integration


 
 

Creating a high-to-low baked HD character pipeline optimised for cabinet performance. I can do everything from concept through modeling, texturing, rigging, and animation to implementation, optimized for seamless gaming integration and hardware performance.

This is a low poly cabinet spec character I created from concept through to animation and integration.

See 3D portfolio for more details

 
 

Symbol Rendering


 
 

I am able to render symbols with modern 3D rendering techniques or traditional digital illustration. Due to the IP sensitivity I have limited examples to show.

Symbol rendering look dev

 
 

Concepting and Prototyping

As part of my skillsets as a team lead I enjoy creating a wide variety of documentation and art boards for

  • Outsourcing briefs

  • Design docs and Art Bibles

  • Concepts and pitches

  • Art briefs

Below is an example of creating thematic concepts for game pitches and look dev for art direction

  • In this example below I pitched Las Vegas Neon signs come to life

    • Neon lighting motif

    • Color Palette

    • Possible symbol sets with a Stacked WILD

    • Reel frame

    • General moodboard

 

Gallery