About
I am a game development leader with over 15 years of experience delivering commercial titles across mobile, VR, Mobile and console platforms. My career includes work on globally successful games such as Fruit Ninja, Jetpack Joyride and Fruit Ninja VR, as well as founding and self-publishing my own independent game projects.
My background combines production leadership, technical art and team development. I have led multidisciplinary teams through concepting, business case development, rapid prototyping, pre-production, production, release and live operations. Along the way I've built production pipelines, implemented source control and workflow systems, managed internal and external teams, and helped organisations transition into new technologies and production models.
I enjoy working at the intersection of creativity, technology and business, helping teams translate ambitious ideas into successful products. Whether contributing as a leader, collaborator or consultant, my focus is on building great teams, effective production systems and high-quality player experiences.
If you'd like to discuss a project, opportunity or collaboration, I'd love to connect.
Cheers,
James
Working at Halfbrick Studio in the Ninja Pack team! (Creators of Fruit Ninja and Jetpack Joyride)
My baby faced 2015 Interview with Totally Wild