JAMES QUICK
SENIOR & LEAD 3D ARTIST RESUME
Creative and adaptable Senior and Lead 3D Artist with over 10+ years of experience in Mobile, Console, and VR games development. I specialize in building visually compelling and performant projects and assets across the full 3D pipeline. Throughout my career, I’ve contributed to major titles such as Fruit Ninja, Fruit Ninja VR, and Jetpack Joyride, working directly with partners like Steam, Oculus/Meta, and Sony PSVR.
I bring a strong track record of leading teams, creating high-quality assets, and collaborating with cross-disciplinary departments to ensure seamless integration of visual and technical elements. Passionate about building immersive, game-ready worlds, I am eager to contribute my leadership, creative direction, and technical expertise to your team.
If you'd like to discuss your project needs, I'd love to connect and chat!
Contact me via LinkedIn
Cheers,
James
EXPERIENCE
SENIOR 3D ARTIST
Sandsoft | Jun 2024 - Current
· Creating stylized characters
· Establishing Art team's technical pipeline for the new studio
· Look dev for rapid prototyping phase
· Mentoring artists in production techniques and best technical practices for asset creation and unity Integration
· Managing a suite of outsourcing contractors to extend art teams capabilities
LEAD ARTIST
IGT Gaming | 2023 - 2024
Transition over to Lead Artist to mange growing number of projects In flight
· Managing outsourcing studios with briefs, feedback and deliverables Integration
· Creating Art Production and Style Guidelines for Game Packages
· Providing Mentorship and Leadership to Artists
· Establishing Project Art Production Schedules and Scopes
· Ensuring the Attainment of High-Quality Art and Artistic Vision
SENIOR TECHNICAL ARTIST 4
IGT Gaming | 2021 - 2022
Led the development of an interdisciplinary technical art pipeline, integrating art into projects. Executed complex artistic visions in Unity, including shader development, ensuring high graphical fidelity and performance on limited hardware.
Providing invaluable support and mentorship to our international teams, with a special focus on our Beijing office.
Pushing the boundaries of our hardware capabilities to elevate artistic quality and innovation.
· Guiding Artists on Industry Best Practices for Art Implementation in Unity
· Collaborating with Producers to Strategically Identify and Mitigate Technical Production Risks
· Fine-Tuning Game Performance for Optimal Results
CREATIVE DIRECTOR | OWNER
Cog Studio Pty Ltd | 2017 - 2021
Experience in business development, including pitching, project budgeting, delivery, and managing my small development studio.
We worked directly with Meta's Oculus department arm developing VR titles for the Quest and Go headsets delivering projects on time and on budget for clients such as Discovery Channel.
· Project Planning, Scoping, Scheduling, and Financial Management
· Crafting and Delivering Project Proposals
· Effective Client Relationship Management and Stakeholder Meetings Timely and Budget-Conscious Project
· Development and Delivery
SENIOR VISUALISATION SPECIALIST
WSP | 2018 - 2019
Delivering VR projects for Civil Engineering consultancy
SENIOR | LEAD ARTIST
Halfbrick Studios | 2013 - 2017
Worked on successful games including Fruit Ninja and Jetpack Joyride
Co-led the development of Fruit Ninja VR, taking it from prototype to store shelves for PSVR, HTC Vive, and Oculus Rift platforms within 3 months. The game achieved over $1 million in sales during its first 6 months, contributing to the emerging VR market.
· Developed relationships with Steam and Sony for review and feedback on our VR titles
· Lean methodology: lean canvas, start up, UX, branding, running lean and scaling lean
· Learning Scrum Agile Kanban, Methodologies
· Continuous development (Soft launching In test markets and rapid prototyping)
PREVIOUS | 2006 - 2013
· Bow Art Studio (Self-publishing own Ios games) Mobile
· The Creative Assembly (SEGA) AAA, AA
· Krome Studio AAA, AA
EDUCATION
BACHELOR OF INTERACTIVE ENTERTAINMENT (Animation Major)
Qantm College
2004 - 2006
Lean and Agile Training
Ash Maurya
2017
Cert. 4 SMALL BUSINESS MANAGEMENT
Sarina Russo
2012
SOFT SKILLS
Team leadership
Agile and Scrum management
Game art pipeline development
Rapid prototyping | Soft launching
Problem Solving
Adaptability
TECHNICAL SKILLS
Specialty
Stylized Characters
Hard surface and Vehicles
Props
Rigging Animation (Simple/Previs)
Performance Optimization
Technical Asset Integration
Shaders
Rapid prototyping
Software
Zbrush
Blender
3ds Max
Substance Painter
Substance Designer
Photoshop
Z Wrap
Marvelous designer (Limited)
Marmoset Tool Bag
Plasticity
Adobe Modeler
Spine Esoteric
Version & Source control
Perforce for Assets
Git + Source Tree For Game source code
Game Engines
Unity 2022
Unreal 4,5
Spline 3D
Best part of 3D is seeing our creations come to life
Working at Halfbrick Studio in the Ninja Pack team! (Creators of Fruit Ninja and Jetpack Joyride)
My baby faced 2015 Interview with Totally Wild