JAMES QUICK

SENIOR & LEAD 3D ARTIST RESUME


 

Creative and adaptable Senior and Lead 3D Artist with over 10+ years of experience in Mobile, Console, and VR games development. I specialize in building visually compelling and performant projects and assets across the full 3D pipeline. Throughout my career, I’ve contributed to major titles such as Fruit Ninja, Fruit Ninja VR, and Jetpack Joyride, working directly with partners like Steam, Oculus/Meta, and Sony PSVR.

I bring a strong track record of leading teams, creating high-quality assets, and collaborating with cross-disciplinary departments to ensure seamless integration of visual and technical elements. Passionate about building immersive, game-ready worlds, I am eager to contribute my leadership, creative direction, and technical expertise to your team.

If you'd like to discuss your project needs, I'd love to connect and chat!

Contact me via LinkedIn

Cheers,

James

 

EXPERIENCE

 

SENIOR 3D ARTIST

Sandsoft   |   Jun 2024 - Current

·     Creating stylized characters

·     Establishing Art team's technical pipeline for the new studio

·     Look dev for rapid prototyping phase

·     Mentoring artists in production techniques and best technical practices for asset creation and unity Integration

·     Managing a suite of outsourcing contractors to extend art teams capabilities

 

LEAD ARTIST

IGT Gaming   |   2023 - 2024

Transition over to Lead Artist to mange growing number of projects In flight

·     Managing outsourcing studios with briefs, feedback and deliverables Integration

·     Creating Art Production and Style Guidelines for Game Packages

·     Providing Mentorship and Leadership to Artists

·     Establishing Project Art Production Schedules and Scopes

·     Ensuring the Attainment of High-Quality Art and Artistic Vision

 

SENIOR TECHNICAL ARTIST 4

IGT Gaming   |   2021 - 2022

Led the development of an interdisciplinary technical art pipeline, integrating art into projects. Executed complex artistic visions in Unity, including shader development, ensuring high graphical fidelity and performance on limited hardware.

Providing invaluable support and mentorship to our international teams, with a special focus on our Beijing office.

Pushing the boundaries of our hardware capabilities to elevate artistic quality and innovation.

·     Guiding Artists on Industry Best Practices for Art Implementation in Unity

·     Collaborating with Producers to Strategically Identify and Mitigate Technical Production Risks

·     Fine-Tuning Game Performance for Optimal Results

 

CREATIVE DIRECTOR | OWNER

Cog Studio Pty Ltd   |   2017 - 2021

Experience in business development, including pitching, project budgeting, delivery, and managing my small development studio.

We worked directly with Meta's Oculus department arm developing VR titles for the Quest and Go headsets delivering projects on time and on budget for clients such as Discovery Channel.

·     Project Planning, Scoping, Scheduling, and Financial Management

·     Crafting and Delivering Project Proposals

·     Effective Client Relationship Management and Stakeholder Meetings Timely and Budget-Conscious Project

·     Development and Delivery

 

SENIOR VISUALISATION SPECIALIST

WSP   |   2018 - 2019

Delivering VR projects for Civil Engineering consultancy

 

SENIOR | LEAD ARTIST

Halfbrick Studios   |   2013 - 2017

Worked on successful games including Fruit Ninja and Jetpack Joyride

Co-led the development of Fruit Ninja VR, taking it from prototype to store shelves for PSVR, HTC Vive, and Oculus Rift platforms within 3 months. The game achieved over $1 million in sales during its first 6 months, contributing to the emerging VR market.

·        Developed relationships with Steam and Sony for review and feedback on our VR titles

·        Lean methodology: lean canvas, start up, UX, branding, running lean and scaling lean

·        Learning Scrum Agile Kanban, Methodologies

·        Continuous development (Soft launching In test markets and rapid prototyping)

 

PREVIOUS    |   2006 - 2013

·        Bow Art Studio (Self-publishing own Ios games) Mobile

·        The Creative Assembly (SEGA) AAA, AA

·        Krome Studio AAA, AA

 

EDUCATION

 

BACHELOR OF INTERACTIVE ENTERTAINMENT (Animation Major)

Qantm College

2004 - 2006

 

Lean and Agile Training

Ash Maurya

2017

Cert. 4 SMALL BUSINESS MANAGEMENT

Sarina Russo

2012

 

SOFT SKILLS

Team leadership

Agile and Scrum management

Game art pipeline development

Rapid prototyping | Soft launching

Problem Solving

Adaptability

 

TECHNICAL SKILLS

 

Specialty

Stylized Characters

Hard surface and Vehicles

Props

Rigging Animation (Simple/Previs)

Performance Optimization

Technical Asset Integration

Shaders

Rapid prototyping

 

Software

Zbrush

Blender

3ds Max

Substance Painter

Substance Designer

Photoshop

Z Wrap

Marvelous designer (Limited)

Marmoset Tool Bag

Plasticity

Adobe Modeler

Spine Esoteric

Version & Source control

Perforce for Assets

Git + Source Tree For Game source code

 

Game Engines

Unity 2022

Unreal 4,5

Spline 3D


 

Best part of 3D is seeing our creations come to life

 

Working at Halfbrick Studio in the Ninja Pack team! (Creators of Fruit Ninja and Jetpack Joyride)

Working at Halfbrick Studio in the Ninja Pack team! (Creators of Fruit Ninja and Jetpack Joyride)

Interview with Totally Wild

My baby faced 2015 Interview with Totally Wild